O guia definitivo para Core Keeper Gameplay
After playing many games like this which have a better storage/crafting system, it's really hard to play this game tbh
And after killing a tremendous boss monster made of orange goo, a little bearded man with a hat popped out of the slimy remains of the beast. I built him a little room with a bed and now he lives with me.
At least in my experience, success depends a lot on getting the timing right. You basically want to trigger an enemy to attack without hitting you, then hit them a few times while they are on cooldown, then repeat.
There is armor in this game, but I never felt excited to find a new armor. You would get a higher hp value, a higher armor value, maybe a slight damage increase and occasionally it would be a 2-3-4item set that was often not even worth using. I would often find weapons and armor that were clearly a massive jump in player strength, but only in a numbers sense. This is all to say, the weapon and armor progression feels too disjointed and is not something that I looked forward to due to the boring nature of these "upgrades".
As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.
If you’ve reported an issue that isn’t listed above, fear not! We are working through each and every bug report that we receive, and we’ll be addressing these in due course. It might just be that your issue requires a little more investigation so that we can ensure we’re working on an appropriate fix.
While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
Two, combat is more challenging than in other games of this genre. Enemies hit very hard, but they do have a windup time before they attack, and a cooldown period afterward. Combat as a solo player is definitely manageable, but you have a smaller margin for error.
This requires highly optimised play, making use of all the best Core Keeper Gameplay available gear, consumables and skill tree talents. Or an extreme degree of caution and cheesing the bosses.
Plant some seeds and glowing flowers grow, illuminating everything around them. (Munch on a glowing flower and your character will glow for a few minutes, too.) Even in the darkest places, lightning bugs circle in packs, hidden ore deposits glitter in the gloom, even the slime trails of disgusting monsters give off a welcome bit of illumination.
As can their respective Titan bosses. But it's strongly suggested to take them on in the order listed below, due to the workbench upgrade chain, mining damage and mob and boss difficulty scaling.
Please note that this is not a comprehensive list of everything we’re working on, it’s just a quick snapshot of some of the more pressing issues we’re looking into. We take all of your bug reports seriously and are working hard to address them. Any information you can provide on these issues is extremely valuable to us and will help us in our investigations.
Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.